Character Creation Meta-Page

How the Game Starts

Pick one, or I will:
1. You all meet in a tavern.
2. You can already be an adventuring company.
3. You can know each other some other way.
4. You can be hired by a patron.

Character Creation: Points, Unusual Background, Tech Level, Advantages/Disadvantages, Wealth.

Equipment, including Magic Items, including Magic Item Costs.

GURPS BOOKS ALLOWED:

GURPS Basic
GURPS Banestorm
(for templates and other mechanics, not specific details of setting)
GURPS Dungeon Fantasy
GURPS Fantasy
GURPS Fantasy Folk
(converted to 4th Edition)
GURPS Fantasy Tech
GURPS High Tech
(for TL 5 items except weapons, and for TL 6 medical/biological tech)
GURPS Horror
GURPS Infinite Worlds
*
GURPS Low Tech including all supplements
GURPS Magic
GURPS Powers
GURPS Space
*
GURPS Steampunk*
GURPS Thaumatology

’* Only some of this book is applicable. See the GM for specific details.

Please note that Dungeon Fantasy traits, and other traits, which are cinematic require an Unusual Background cost.

Character Creation Meta-Page

Terramar JohnFast