Races of Terramar
RACES OF TERRAMAR
Most standard fantasy settings have humans, elves, dwarves, gnomes, halflings, and half-orcs. Terramar is a bit different.
On Terramar, the most numerous races are humans (above ground), insect men (below ground), and fishmen (under water).
*Insect Men a/k/a Myrmidons a/k/a Kreen a/k/a Phraints
*Fishmen/Deep Ones (generally neutral toward humans and engage in trade, friendly toward fishermen, sailors, and coast dwellers)
Reptilian races a/k/a “Scalykind” including:
Lizardfolk (some are neutral toward humans and want to engage in trade, others are hostile toward humans and towards the first type of Lizardfolk)
Ophidians/Yuan-Ti (some are neutral towards humans or are even good citizens of the Agorian Empire, others are subjects of the Ophidian Empire which is a rival of the Agorians)
Kobolds (generally friendly towards humans and extremely friendly towards other reptilians)
Serpentfolk (reclusive but not particularly hostile toward humans)
Troglodytes (generally hostile toward all non-reptilian races)
Naga (reclusive and arrogant/condescending but not particularly hostile)
Beastmen including Minotaurs, Goatkin/Broo, Ratlings, Pigmen, Cave Apes (Pyramid 3.72), Kenku/Tengu, and Felinoids
Dwarves (Basic, Fantasy, or Banestorm)
Urban “Red” Dwarves
Gnomes (Forest and Tinker)
Goblin-Kin (including Goblins, Hobgoblins and Orcs)
Spirit-Touched (Heavenborn/Aasimar, Elder-Spawn, Demonspawn/Tieflings, Genasi)
Brain in a Jar
Some other races are also available by request.