Warlock of Sophiel

Your patron is a powerful being of the Upper Planes.

You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse.

Being connected to such power can cause changes in your behavior and beliefs. You might find yourself driven to annihilate the undead, to defeat fiends, and to protect the innocent. At times, your heart might also be filled with a longing for the celestial realm of your patron, and a desire to wander that paradise for the rest of your days . But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world.

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Strength:: This is not necessary unless you expect to engage in melee combat. Suggested starting value: 8

Dexterity: Suggested starting value: 14-16

Constitution: Suggested starting value: 14-16.

Intelligence: Suggested starting value: 8-12

Willpower and Perception: Suggested starting value: 8-12

Charisma: Your primary ability. Spell skill, Fiery Blast damage, and other abilities scale off of this. You want it to be as high as possible. Suggested starting value:16

In general, consider the following for stat prioritization: Cha>Con/Dex>Int/Wis>Str.

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Skills: Arcana, Deception, History, Intimidation, Investigation, Nature, Perception and Religion

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Magical Abilities:

Cantrips:

Holy Blast a/k/a Fire Bolt: You hurl a mote of fire or beam of crackling energy toward a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.

Sacred Flame: Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

Light: You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

SPELLS

Breastplate of Righteousness
Abjuration

Level: 1
Casting time: 1 Action
Range: Self
Components: V, S, M (a cup of water)
Duration: 1 hour
A protective magical force surrounds you, manifesting as pale fire that covers you and your gear.
You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 fire damage.

When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot

CLASS FEATURE:

HEALING LIGHT
At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool.

Warlock of Sophiel

Terramar JohnFast